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arduino ide connections

  Connection Guide: Voltage Sensor: Connect VCC to 5V on Arduino Uno. Connect GND to GND on Arduino Uno. Connect OUT to A0 on Arduino Uno. Current Sensor: Connect VCC to 5V on Arduino Uno. Connect GND to GND on Arduino Uno. Connect OUT to A1 on Arduino Uno. ZMPT101B: Connect VCC to 5V on Arduino Uno. Connect GND to GND on Arduino Uno. Connect OUT to A2 on Arduino Uno. 16x2 LCD with I2C Module: Connect VCC to 5V on Arduino Uno. Connect GND to GND on Arduino Uno. Connect SDA to A4 (SDA) on Arduino Uno. Connect SCL to A5 (SCL) on Arduino Uno. ESP32: Connect TX on ESP32 to RX on Arduino Uno. Connect RX on ESP32 to TX on Arduino Uno. Connect GND on ESP32 to GND on Arduino Uno. Connect 3.3V on ESP32 to 3.3V on Arduino Uno.

Cisco

 https://www.computernetworkingnotes.com/ccna-study-guide/download-packet-tracer-for-windows-and-linux.html https://www.netacad.com/portal/learning

EG MODEL

https://docs.google.com/document/d/1Rm8F600T5pHAH5sAr_3hR7gSIt-rCCgc/edit?usp=drivesdk&ouid=102206998301979702442&rtpof=true&sd=true https://drive.google.com/file/d/1RpbY2-3WyLL-mJPOELs7DBzycXD080jO/view?usp=drivesdk https://drive.google.com/file/d/1Zo_AiI84InqwfthY-9WhOVPcAjo8S_zs/view?usp=drivesdk https://drive.google.com/file/d/1wn-5ZxqMRGeWhjaKTE5laC-gIOSXRSfq/view?usp=drivesdk

PERSPECTIVE PROJECTION AND ITS APPLICATIONS

 Perspective Projection:             Perspective projection is a type of 3D rendering technique that is commonly used in computer graphics and animation to create the illusion of depth and distance in a scene. It works by projecting objects in a 3D space onto a 2D surface, such as a computer screen, using a mathematical formula that takes into account the distance of the object from the viewer and the angle at which it is viewed. Applications: An example of perspective projection can be seen in video games or virtual reality applications, where the player is able to move through a virtual 3D environment and see the objects in the scene from different angles and distances. In this case, the perspective projection algorithm is used to calculate the position and orientation of the camera in the virtual space and to render the objects in the scene accordingly, giving the player the illusion of being in a 3D environment. ...